Thursday, January 31, 2013

HULKGAMECRIT PODCAST PART 91: NDA BLOOD OATH EDITION

THE INTERVIEWS ARE DONE, SOME MILD DISAPPOINTMENT, AND THE WORLD IS READY FOR 2 HOURS OF PODCASTING....


DISCUSSION POINTS:

POKEMON!

THQ!

MONETIZATION!

WHY IS EA COPYING ZYNGA?

PEREZ!

 EXPENSIVE THINGS....

WEIRD SHIT THAT SHOULDN'T BE IGNORED







MUSIC IS FROM POKEMON AND FTL



Wednesday, January 9, 2013

IGN DID SOMETHING RIGHT.... DEAR HULK GODS

ALL ON BOARD THE INTERNET DRAMA TRAIN


WE AS AN INDUSRTY HAVE A DUTY TO PROTECT OURSELVES WHEN WE COME UNDER ATTACK. WE CAN'T LEAVE IT UP TO POLITICIANS ( BECAUSE UNLESS WE ARE PAYING THEM THEY WONT BE PROTECTING US... WE'RE LIKE THE WORLD'S GREATEST SCAPEGOAT RIGHT NOW AND THAT LIKELY WONT GO AWAY ANY TIME SOON.)

WHILE HULK WILL ADMIT HULK IS GETTING REALLY TIRED OF THE CALLOUS WAY VIOLENCE IS (ALMOST) ALWAYS HANDLED IN GAMES, THE INDUSTRY STILL NEEDS TO HAVE ITS TOP DOGS WILLING TO TALK ABOUT THE INDUSTRY WITH THE PEOPLE INSIDE, OUTSIDE, AND ESPECIALLY AT THE HIGHEST GOVERNMENT LEVELS.

THESE PEOPLE ARE NOT JUST PAID A LOT OF MONEY TO SIT AT SOME TOP SPOT AND LOOK SHINY AT CES CONFERENCES. THEY ARE SUPPOSED TO SPEAK OF THEIR PRODUCTS, SPEAK OF THEIR COMPANIES PHILOSOPHY, AND TALK ABOUT WHAT THEIR COMPANIES PLAN TO DO ON THE VARIOUS TOPICS THAT ARE HITTING THEIR COMPANY (AND INDUSTRY) AT THE MOMENT. NOT JUST SIT IN SOME DARK CORNER HOPING TO THE GAMING GODS THAT NOTHING WILL HARM THEM NEXT QUARTER.

NO SANE PERSON WOULD EVER SIT IN SUCH A CORNER WHEN STEPS CAN BE TAKEN TO STOP IT FROM GETTING OUT OF CONTROL. AT THE VERY LEAST WE CAN HAVE SOME CONVERSATION GOING AND HEAR POSSIBLE SOLUTIONS ( IF ANY SANE ONES EXIST) AS TO HOW THE GAMES CAN BE MADE BETTER. FOR ALL WE KNOW WE MAY EVEN HEAR NEW IDEAS, LEARN OF NEW GROUPS THAT ARE SITTING IN OUR CORNER, OR EVEN FIND A NEW STREAM OF BUSINESS. HELL, WE COULD EVEN FIND A NEW GENRE.

WHY BE AFRAID OF COMMUNICATION WHEN EVERYONE WANTS IT?



SIDE NOTE:

HULK PERSONALLY WOULD LIKE THE SUBJECT OF DEATH TO BE TAKEN MORE SERIOUSLY.

HULK FEARS MOST GAMEDEVS HAVE NEVER FACED DEATH BEFORE OR REALIZE JUST HOW TERRIFYING IT CAN BE....YET THEY USE IT EVERY 3 SECONDS GENERICALLY WHILE IN A FIRST PERSON SHOOTER.