Friday, May 13, 2011

A BETTER AESTHETIC !



MOVIE TIME

HULK IS GOING TO SHARE HIS THOUGHTS ON THE ART VS AESTHETIC CONVERSATION!

ACTUALLY, HULK IS MORE INTERESTED IN GOING OVER HULKS DESIGN THEORY ON A BETTER AESTHETIC!

AS HULK HAS MENTIONED BEFORE

STYLE SHEETS ARE NECESSARY WHEN PROPERLY DESIGN A GAME. STYLE SHEETS COVER THINGS LIKE FONT, FONT COLOR, FONT SIZE, AND FONT STYLE. OUTSIDE OF TYPOGRAPHY THEY COVER THINGS LIKE THE HUE AND RADIANCE OF MATERIALS INSIDE A GAME!

LIKE THE VIDEO COVERED...... AESTHETIC CAN ALSO MEAN THINGS LIKE LEVEL LAYOUT, ART STYLES,AND CULTURE REPRESENTATION!


HULK THINKS HE'S GONNA NEED SOME VISUALIZATIONS FOR THIS ONE... *HULK SIGH*







THEIR AESTHETIC WAS CHOSEN, AND DESIGNED BY LOOKING AT VARIOUS CULTURES THEY FEEL THIS GAME REPRESENTS! MOST LIKELY LOOKED AT ARABIAN NIGHTS TALES, EGYPT , SUMERIAN, & ARABIAN CULTURE!

WHEN THEY GATHERED ENOUGH DETAIL INTO WHAT PEOPLE BACK THEN THOUGHT, WHAT PEOPLE WORE, HOW PEOPLE ACTED, AND POLITICAL CULTURE THEY BEGAN DEVELOPING THE AESTHETIC THAT EVERYTHING IN THE GAME HAD TO FOLLOW! IN ESSENCE, THEY WERE CREATING GAME LAWS!

HULK IMAGINES AT AROUND THIS TIME THEY ALSO BEGAN RESEARCHING POSSIBLE STORYLINE AVENUES! THE EVIL GOD OUT TO DESTROY THE WORLD IN PRINCE OF PERSIA REMAKE REMINDS HULK ALOT OF WHAT A JINN WAS SUPPOSED TO BE LIKE!

THE PERIOD AFTER GAME LAWS HAVE BEEN ESTABLISHED IS WHERE A LOT OF AAA STUDIOS BEGIN TO F***** UP ALL OVER THE PLACE! THEY DON'T STICK TO THE GAME LAWS! THEY BEGIN TO MAKE CHANGES TO EITHER INCREASE THE DEMOGRAPHIC, OR MAYBE KEEP THE PUBLISHER AS GIDDY AS HUMANLY POSSIBLE!

IT IS A SLIPPERY SLOPE! AND MOST AAA DEVELOPERS BEGIN TO GO OFF COURSE FROM THE ORIGINAL IDEA, AND IT ENDS UP DAMAGING THE ENTIRE PIECE! THIS ONE VERY TRANSFIXED IDEA BECOMES A LARGE ASSORTMENT OF THINGS THAT HAS LOST ITS FOCUS! ENDS UP DAMAGING THE REVIEWS, AND THE GAMES OVERALL EXPERIENCE!

IN THE CASE OF PRICE OF PERSIA SOMETHING WORSE ACTUALLY HAPPENED!


THE GAME WAS A FINISHED THOUGHT! IT DID A LOT OF THINGS RIGHT! SADLY HOWEVER IT DIDN'T GET ENOUGH ( OR PROPER) PR SO IT DIDN'T QUITE MAKE THE BILLIONS THE PUBLISHER THOUGHT IT DESERVED!

THEY GAVE UP ON PARTS OF THE AESTHETIC! FIGURED MAKING A S***** MOVIE TIE IN TRIQUEL TO THE ORIGINAL SERIES WOULD GENERATE AN APPROPRIATE AMOUNT OF CASH!

THEN! WHEN THE GAME AND MOVIE BOTH TANKED UBISOFT DECIDED IF THEY HAD MADE THE MOVIE THEMSELVES THEN MAYBE PERHAPS THE GAME WOULD HAVE DONE BETTER! SO NOW THEY'RE MAKING A FILM COMPANY!

WHILE CONTROLLING EVERY ASPECT OF A FRANCHISE CAN THEORETICALLY MAKE EVERYTHING MORE CONSISTENT... THIS WAS NEVER THE PROBLEM!

YOU CANT EXPECT A REBIRTH, REMAKE, RE EVOLUTION, RE WHATEVER TO SUDDENLY TAKE OFF, AND MAKE YOU BILLIONS! ITS SOMETHING THAT NEEDS TO BE CONSTANTLY WORKED AT, AND IMPROVED! DROPPING IT OUT THE DOOR LIKE THE KIDS BEFORE HONEYMOON IS NOT AN APPROPRIATE RESPONSE!


UBISOFT NEEDS TO GO BACK TO THEIR ROOTS! BEFORE THE OTHER DOMINANT SERIES IN THEIR REPERTOIRE SUFFER A SIMILAR FATE! ( ASSASSINS CREED FOR EXAMPLE, IS STARTING TO GET REDUNDANT)



ALSO! GRAY/ BROWN DOES NOT = REALISM!





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